Outline

While this information is readily available in more detailed context on the wiki, this is a quick rundown of information regarding.

RP Information

 * Year is 2227.
 * Story takes place 175 years after the creation of Sol-1. It is the dodransbicentennial anniversary.
 * Main cast are aboard (crew or not) a pirate vessel. Takes various jobs. Piracy is a dangerous trade that isn’t entirely legal. They are still viewed in a better light than crime syndicates.
 * Cast is aboard ship due to circumstance, such as bad luck, timing.
 * Story begins after group is assembled for exposition purposes (probably going to only be the opening post), and then flashes back to the actual beginning.
 * What are important are the characters and their interactions, rather than some grand escapade.

Universe Details

 * Story is probably really simple, this is just exposition background that probably isn’t that important, but still if people are interested in the universe.
 * Three colonized planets (Earth, Venus, Mars), plus the space colonies. Nations exist, but all fall under their own planetary umbrellas.
 * Earth
 * Military Force: Confederate Earth Forces (CEF)
 * Planet is in decline, yet it is by far the most developed planet, due to millennia of sustaining human life.
 * Viewed negatively by Venusians, Martians, and most colonies. Has control over the most colonies (7).
 * Highest taxation rate on docks.
 * Currency is Earth dollars (EAD). Measured as the standard currency in the solar system.
 * Venus
 * Military Force: Vesper Sovereign Corps (VSC)
 * Venus has adapted an artificial sky, due to the planet’s slow rotational period. The system is a controlled set of mirrors that open for day, and shut for night and produce a faux night sky. This is the reverse for sections facing away from the sun, and thus uses the reflections of the mirrors to reflect sunlight.
 * Venusians naturally live in a hotter climate than Earth. The planet it is artificially terra-formed, however there are still limitations to the defence against the sun’s radiation.
 * Much of the planet is still desert. Some towns have been likened to the Old West of centuries past, but that may or may not be accurate.
 * Has control over the least amount of colonies in space (2).
 * Severely lacks natural resources.
 * Are often referred to as “Dusters”, which is a derogatory term.
 * Currency is Venusian Credits (0.74 VEC : 1 EAD)
 * Mars
 * Military Force: Autonomous Mars Cell (AMC)
 * Martians brand their people at the age of twelve with a tattoo. Tattoos can be unique, but are all a digi(nano)-ink that defaults to black, but can become red under specific conditions.
 * Has the second largest control over colonies (5).
 * Surplus of natural resources.
 * Military is active in more of Mars’ territories than either of the other two planets.
 * Boasted as the safest planet in the active solar system, but also the strictest.
 * The ice caps have been sourced for water after terra-forming allowed for safer purification.
 * Currency is Martian Unitas (1.12 MUN : 1 EAD). Highest rated currency.
 * Most colonies are under control of the various planetary forces.
 * Independents are viewed as refuse. They are therefore required to be self sufficient via genetic engineering for food and underground trades for other resources.
 * Total of 18 colonies have been constructed in 150 years.
 * Four colonies are independent, either through declaration or abandonment.
 * All independents are Small sized colonies.
 * Three sizes of colonies
 * Small can house estimated 100,000 people. (Total: 9)
 * Medium can house estimated 500,000 people. (Total: 6)
 * Largest can house estimated 2,000,000 people. (Total: 3)
 * Sol-1 is the oldest colony, but also amongst the smallest.
 * Vagrants scour the universe such as pirates and crime syndicates.
 * Pirates are not commonly welcome at colony ports, and are less welcome on planets, however as long as they maintain the rules and pay a hefty tax, they’re accepted.
 * War and dissention amongst the planets. There are treaties in place, but relations are unstable.
 * Earth is the oldest colonized planet; however centuries since the industrial age, the planet has been gutted for resources, and is in decline.
 * There are installations on the moon, but there isn’t anything particularly interesting outside of military, and research bases.
 * Technology has advanced to extreme robotics and bioengineering that modify on the cellular level.
 * Robotics are less expensive than genetic engineering, however they are obvious to the look, unless one is willing to pay for synthetic skin.
 * Some undergo cybernetics for practical purposes such as replacing lost limbs. Some for work. Some just for the look.
 * Robotics requires routine maintenance.
 * Genetic relaxation to cells is very expensive. It is highly experimental and requires a steady prescription to specific drugs. It yields high reward for those who can afford and endure.
 * The Internet has long been replaced by a cyber network, named Immersionnet or MNET.
 * Two primary “servers” hosted by Earth, and Mars.
 * Mars’ MNET is more closed to public exploration.
 * Colonies vilify the memory of Dr. Mu Leung. View her as the reason they received less focus over the years, though with the sheer number of built colonies, this is merely false belief.
 * Clothing comes in a variety of styles, but materials often contain nanotechnology for a combination of things such as hygiene, medical, simple fitted convenience.
 * Artificial Intelligence is a technology that has been played with for centuries. It is still imperfect, but it is vastly more developed compared to the 21st Century.
 * Weapon Tech.
 * Actual weaponry has only come so far. Laser and plasma technology have unfortunately failed to break into mainstream markets due to high cost, and low ammunition from energy cells, as such most ranged weaponry still relies on known ammunition.
 * Melee weapons are often composed of nano-fibers that enhance their properties.
 * Bladed weapons are able to cut through various compounds
 * Blunted weapons are known to redistribute impact of a higher weight than the actual item.